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LEFF
09-02-2008, 13:16
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Furious Angels on strike! Boredom wins!

http://www.furious-angels.com/imagehosting/15647ad859b24d54.jpg

This is a message to all the Game-developers, publishers, designers and programmers out there: WE ARE BORED!

All your MMOS just look the same! There are no exceptions: Just replace Elves with Aliens, replace Azeroth with Tatooine, replace "kill 10 rats!" with "find 10 mushrooms" and you know them all... every single one of them!

To make the players stay, throw some shiny items into the game with a droprate of 0,00001% in a 120 player instance and you can be sure, the fools will waste the rest of their pityful lives to get it. Make them grind and farm until their brains bleed, give them savezones, macros and make their items worthless every 3 months by adding better ones while desperately trying to emphasize that your game is not another wow-clone...

...OR FINALLY COME UP WITH SOMETHING NEW!

We are here, we are many, we are actively looking for a different game, we WANT to give you our money, tell our friends about your great new features, convince our communities to try out your game... all we need is a reason!

Give us open PVP, let us loot our enemies and show us what it means to lose our precious Items! Give us bases that we can defend against other clans, remove the fucking auto-aim and combat-macros, give us forums were we can flame each other, give us daily rankings, give us skill-based crafting and an economy that can't be exploited by 5-year olds and you dont have to spend money to add new instances every few month! Who needs endgame-content if the game itself gives you a reason to play?
Fuck the naming policy, the wordfilters, the hordes of brainless forum-mods and rather have an eye on spambots, obvious hackers and game-breaking exploits. (Yeah this one is for you, SOE!)

There is no need for complicated quest-chains, hours of reputation-farming, grinding and flower-picking if you give us gamers just some room to breath.
Who needs Valakas, Illidan or Thrang if he can fight a squad of well attuned human players that come up with a new strategy every weekend, are never bugged, have no queues and dont even cost money?

TAKE OUR MONEY, BUT NEVER TAKE AWAY OUR FREEEEEEDOOOOOOOOOM!

pulse
09-02-2008, 13:23
multi mix of Neocron, EVE and SWG

kthxbye ;)

QuiCKaNdDeaDLy
09-02-2008, 13:26
Gimme 80 Millions and i will make the best Game ever!

Cpt Crunch
09-02-2008, 16:04
multi mix of Neocron, EVE and SWG

kthxbye ;)

and takes place in the Firefly Universe!<3

Fridge
09-02-2008, 16:24
w0rd LEFF

Avoch
09-02-2008, 19:02
Have you lot tried EVE then or are you only into FPS based PvP?

QuiCKaNdDeaDLy
09-02-2008, 19:23
Eve would be great if there wasnt that gay Skill System...
I hate asia style grinding yes, but i hate the time based skill system in eve even more...

It has almost nothing to do with Player Skills - the older account wins always... Only way to win is Gank...

Alghul
09-02-2008, 23:23
The answer to this puzzle: not enough money generated...
The solution: someone please fill this in :)

Nightbrother
09-02-2008, 23:28
Good post, Leff. To just think of the countless millions who feel exactly the same way.

Seagoon
10-02-2008, 00:41
Uhh, let me just say what I have been saying for the last few years :P

Wait for DARKFALL ONLINE :P

Avoch
10-02-2008, 02:58
It has almost nothing to do with Player Skills - the older account wins always... Only way to win is Gank...

You'd assume that, but it isn't generally the case. In a 1v1 situation player A may have been playing for 3 years and have 25M+ SP but they might lose against player B that's been playing for 3 months and happens to be very good at PvP. The older account will only win if they know what they are doing, but it'd be natural to assume, like all games, that the longer you play EVE the better you are at it, but that doesn't mean that someone brand new can't excel if they know what they are doing.

And if you look at EVE on a fleet level, the only factor there is skill as everyone has the same combat skills by then anyway and you tend to have 50-100 ships fighting at once, if not more.

impje
10-02-2008, 03:50
Uhh, let me just say what I have been saying for the last few years :P

Wait for DARKFALL ONLINE :P


Or The Chronicles of Spellborn !

from the site: http://www.tcos.com/

The Chronicles of Spellborn (TCoS) is an MMO under development by Spellborn NV using the renowned Unreal® Engine™. Players take the role of heroes in a post-apocalyptic fantasy setting where a vast adventure unfolds in an authentic living world.
and its live action :O

Kjeldoran
10-02-2008, 13:13
Good post. Though not every single player is so focused on PVP.

If you create MMORPG's with no skill or char development and pure PVP then I highly doubt you'll satisfy all the gamers out there either.

A mix of both, without the endless grinding, without the "click and kill" methodes and with a decent economy ...

Cray
10-02-2008, 19:01
I feel the way Leff does. Neocron was the closest attempt to be that game, yet...

But kj's also correct. Not the majority of people feel the way we do. From my experience in rl with many other mmorpg-players... who never were into PvP.

Morgatha
10-02-2008, 19:55
no pvp ? whats the reason to play witout .. thats like solitare or minesweeper then , just with other graphics :P

i just need neocron with tr graphics and other maps , some other models (no anime crap plz) and a few laser/plasma/ion/rocket whatever weapons .. no stupid arrows,axes and other oldsql crap that wont get through any armor of the great destroyer anyways . i'm even fine if you would play ugly aliens or such a stuff just no *hello my friend* *i dont like you* *..goes away..* ..

Cray
10-02-2008, 20:32
For them it's like a singleplayer game with benefits... they can chat with their friends while playing and even play together with em. Makes sense in their minds.

LEFF
10-02-2008, 22:55
their "limited" minds is the word you forgot to add ^^

Pete
10-02-2008, 23:44
You say their minds are limited, yet you fail to realize there is more to life then just games. If you're bored of the games out there, just go fucking outside.

LEFF
11-02-2008, 01:06
You say their minds are limited, yet you fail to realize there is more to life then just games. If you're bored of the games out there, just go fucking outside.

you tell me in an internet-forum to go outside ?

you fail.

Pete
11-02-2008, 01:38
I fail because you agree?

LEFF
11-02-2008, 08:47
I fail because you agree?

that made even less sense then your post before ^^

pulse
11-02-2008, 13:03
I feel the way Leff does. Neocron was the closest attempt to be that game, yet...

But kj's also correct. Not the majority of people feel the way we do. From my experience in rl with many other mmorpg-players... who never were into PvP.

Noone said, that there should be nothing but pvp...
You still need a working enviroment. You need traders, you need RP guys and you need ppl that have no idea what the game is all about to have a working community and a game that works out for everyone. I have to use Neocron as an example again. There wouldn't have been so many weapons aroud if there wouldn't have been enough researchers collecting every single weapon, shitloads of constructor that tried to get their names on as many weapons as possible. Not to forget the implanters that put you back together when someone had torn you appart in battle.
In a real mmo everyone finds a place to stay. That's what it should be all about.

Pete
11-02-2008, 15:51
It made perfect sense.

Kjeldoran
11-02-2008, 18:50
I fail because you agree?

No, I believe LEFF wanted to say that talking about "going outside" is POINTLESS on a gaming forum ...

The whole point of pple being on this forum is to actually PLAY GAMES ...

Hence, you fail :)

Kjeldoran
11-02-2008, 18:55
Noone said, that there should be nothing but pvp...
You still need a working enviroment. You need traders, you need RP guys and you need ppl that have no idea what the game is all about to have a working community and a game that works out for everyone. I have to use Neocron as an example again. There wouldn't have been so many weapons aroud if there wouldn't have been enough researchers collecting every single weapon, shitloads of constructor that tried to get their names on as many weapons as possible. Not to forget the implanters that put you back together when someone had torn you appart in battle.
In a real mmo everyone finds a place to stay. That's what it should be all about.

True, but if you only give PVP and a good economy/trading based system, you'll soon bore those "working" players.

Atleast make mindless grinding usefull (making money, making reputation, ...) and perhaps challenging. In that case, I do believe you'll need a very decent character skillset etc (unlike in Neocron - Atleast the time I played it).

Like I said, a mix of both would attact most types of players.

hinch
11-02-2008, 18:56
swg with fps combat would have been uber

Kjeldoran
11-02-2008, 19:03
swg with fps combat would have been uber

Yes, only the gfx could have been better ;)

Pete
11-02-2008, 19:31
Hence, you fail :)

If you try yelling to a blind person who is about to walk infront of a moving car, telling them that they are going to be hit? Even though they will be hit, does that mean you still "fail"? Yes, but you still get points for trying to help them. Now granted, I'm not trying to help, and instead of a blind guy, theres pathetic online nerds, I still get points for trying.

Kjeldoran
11-02-2008, 20:21
If you try yelling to a blind person who is about to walk infront of a moving car, telling them that they are going to be hit? Even though they will be hit, does that mean you still "fail"? Yes, but you still get points for trying to help them. Now granted, I'm not trying to help, and instead of a blind guy, theres pathetic online nerds, I still get points for trying.

Rofl, cut the crap really.

We are pple who enjoy playing games. Maybe you should put aside your pills and realize that not every gamer is some patheric online nerd ...

Btw, why are you online reading this forum again? To save us nerds from spending time on the internet?

If you weren't one yourself, by your definition, you wouldn't even have known the existance of this forum.

Cray
11-02-2008, 22:34
Noone said, that there should be nothing but pvp...
You still need a working enviroment. You need traders, you need RP guys and you need ppl that have no idea what the game is all about to have a working community and a game that works out for everyone.

If PvP is enabled everywhere for everyone, and it should have a meaning (lose items/gold/sth upon death), then... there is nothing but PvP. People who wish to be left alone to level up or explore the world with friends need to be safe from gankers (WoW + SWG show, that people even gank just because they can - even if nothing is there to win). Otherwise those people leave, because in games, everyone wants to be a hero. Heroes don't lose every time.

A system where some players are secure is not really compatible with what Leff, some others and myself are looking for. I do not see a solution for this problem...

I have to use Neocron as an example again. There wouldn't have been so many weapons aroud if there wouldn't have been enough researchers collecting every single weapon, shitloads of constructor that tried to get their names on as many weapons as possible. Not to forget the implanters that put you back together when someone had torn you appart in battle.
In a real mmo everyone finds a place to stay. That's what it should be all about.

For trade systems, there's actually already a damn good one out there: SWG was really, really great at it (no idea if it's still the case now, but it was like that until mid 2005 at least). Combine this with the auction house system of WoW and you're pretty much set in this area.

Hinch nailed it: SWG with Neocron's combat system would've been cool. But this would only work for a small number of players, as said above, most players do not have a thick enough skin for that (local chat in stranglethorn/hillsbrad shows that impressively already. And you dont lose a thing except a bit time when dying...)

QuiCKaNdDeaDLy
11-02-2008, 22:38
Pete
Wannabe FA Boss


Join Date: Mar 2004
Posts: 4,148

LEFF
11-02-2008, 22:38
If PvP is enabled everywhere for everyone, and it should have a meaning (lose items/gold/sth upon death), then... there is nothing but PvP. People who wish to be left alone to level up or explore the world with friends need to be safe from gankers (WoW + SWG show, that people even gank just because they can - even if nothing is there to win). Otherwise those people leave, because in games, everyone wants to be a hero. Heroes don't lose every time.

A system where some players are secure is not really compatible with what Leff, some others and myself are looking for. I do not see a solution for this problem...



For trade systems, there's actually already a damn good one out there: SWG was really, really great at it (no idea if it's still the case now, but it was like that until mid 2005 at least). Combine this with the auction house system of WoW and you're pretty much set in this area.

Hinch nailed it: SWG with Neocron's combat system would've been cool. But this would only work for a small number of players, as said above, most players do not have a thick enough skin for that (local chat in stranglethorn/hillsbrad shows that impressively already. And you dont lose a thing except a bit time when dying...)

Well, what I believe might work is a removal of the safezones completly. Gankers only exploit them to backstab a few unaware levlers, noobs, farmers and then run back to hide as soon the real competition shows up.

I'm fine with powerful Guards in some areas like market places or trading spots where it should be forbidden to draw weapons. However you should be able to... and face the consequences if needed. Consequences are the key anyways. What we need is a game where your actions are meaningful, where not only the world, but the politics, the community, your personal repuation is persistant, so you really can make a difference with what you do....

QuiCKaNdDeaDLy
11-02-2008, 22:43
Well, what I believe might work is a removal of the safezones completly. Gankers only exploit them to backstab a few unaware levlers, noobs, farmers and then run back to hide as soon the real competition shows up.

I'm fine with powerful Guards in some areas like market places or trading spots where it should be forbidden to draw weapons. However you should be able to... and face the consequences if needed. Consequences are the key anyways. What we need is a game where your actions are meaningful, where not only the world, but the politics, the community, your personal repuation is persistant, so you really can make a difference with what you do....

Play Ultima Online with me...

Pete
11-02-2008, 23:59
Rofl, cut the crap really.

We are pple who enjoy playing games. Maybe you should put aside your pills and realize that not every gamer is some patheric online nerd ...

Btw, why are you online reading this forum again? To save us nerds from spending time on the internet?

If you weren't one yourself, by your definition, you wouldn't even have known the existance of this forum.

As I tried to explain, it was just a mere suggestion. Take it as you want. Get defensive over it however you want.

impje
12-02-2008, 03:24
make a game with a combo of this stuff


Market place: like in wow

PvP like wow used to be with the rankings and stuff

gank but face the consequences like in ultime online you get a bad rep at factions and in time they will hunt you down and even put a price on your head for other players to hunt you down (think that was ultima online)

i heard of a game that had a trade system like in wow but if you can only get a minimum amount of skill points from 1 item not that you can make 30 white bandid masks and get 30 points no only 5 and make onther items to gain skills and if you dont agree wait till tomorrow to make the next batch of white bandid masks so it wont go bored

races and classes that are balanced so every class/race has its use

if i press space i want my char to jump !!

graphics but not to mutch becouse you do want your friends to play even if there pc aint that good

raiding systems like in wow but the instance changes the strength of the mobs with every player that joins the instance (like in diablo2) with a min of 10 and a max of 40 so that even the smaller guilds can see what every one is talking about i know that there are pll that are proud to be the only one with the Warglaive but make them only drop with 25+ raids i dont mean to say that only greenies will drop on 10 mans but make it special with the 25+ man raids

pll will disagree with me but 1 player or at least a cap on special items like if i was the first to kill mister bunnehz the killzor of trolls he dropps a special not overpowered charm of bunnyness i want to show every one that i was the first to kill that sucker with my friends

and ofc critters like bunneys that will make my day

Alot to read i know bit i kinda think a lot of this stuff and i got a lot more from where its coming from /kiss
now stay on topic!

LEFF
12-02-2008, 09:02
why you would like another game with wow-pvp ? There are dozends of mmos out there where you click at your opponent, then click the skills / spells you want to apply on him or yourself and then your items decide your chances to hit, crit or miss. That is really nothing special or different what would attract the old neocron or planetside community...

Fridge
12-02-2008, 10:04
Fuck wows combat system, its for carebears and people without fps skill, give us a fucking game where the skill of a player (movement and aim and knowledge of his class / advantages / disadvantages) decides the outcome of a battle and not what class he rolled or what instance he raided

Avoch
12-02-2008, 10:43
Well hopefully somewhere further down the line after the EVE ambulation patch they'll bring in FPS combat in EVE, meaning you can fight not only in massive fleet battles, but massive planetary battles when the attack gets as far as the lower atmosphere of a planet. Seeing as EVE already has a decent enough trade system, a massive community, brilliant graphics and a huge number of "zones", it'd be the perfect base to build off of.

impje
12-02-2008, 15:28
i did not said the combat system of wow :S
READ !!
i sead like pvp used to be in wow with rankings and items that you can buy with your ranking like knight items and stuff

combat system has to be real time and evading stuff only apply's when you side step or not and you have to aim to kill not the comp

Read next time b4 yu start to comment

Kjeldoran
12-02-2008, 18:21
why you would like another game with wow-pvp ? There are dozends of mmos out there where you click at your opponent, then click the skills / spells you want to apply on him or yourself and then your items decide your chances to hit, crit or miss. That is really nothing special or different what would attract the old neocron or planetside community...

We don't actually click on our opponents you know ;)

Tabbing and key mappings work fine aswell :)

j/k, I know what I mean heh.

Kjeldoran
12-02-2008, 18:22
Well hopefully somewhere further down the line after the EVE ambulation patch they'll bring in FPS combat in EVE, meaning you can fight not only in massive fleet battles, but massive planetary battles when the attack gets as far as the lower atmosphere of a planet. Seeing as EVE already has a decent enough trade system, a massive community, brilliant graphics and a huge number of "zones", it'd be the perfect base to build off of.

Not really an option as the skill over time system there basicly makes it hard to be any good unless you played half a year. And even then you'll be behind big time on those playing 3-4 years, if they got a clue.

Avoch
13-02-2008, 11:14
Not really an option as the skill over time system there basicly makes it hard to be any good unless you played half a year. And even then you'll be behind big time on those playing 3-4 years, if they got a clue.

The time factor really doesn't make any difference if you are genuinely good, if you've played for at least 6 months in a PvP environment you could be just as good as someone that has played from release. And the skill training through time wouldn't have to be applied to the first person skillset anyway.

Kjeldoran
13-02-2008, 11:25
True,

But it does apply on the level of weapons, ship and other items that you can use.

In the end the skills outweight the gear but if there's a too big of a gap between both then we all know the outcome.

I've played EVE for a year so I'm abit uptodate how things go in there and some learning skills do give a more then decent boost.

Avoch
14-02-2008, 11:39
Well I've had my account for over 2 years now, and I'm at the stage where I can fly and fit any of my races BS with the same combat skills as the people that have been playing since release, the skill gap is only noticeable when you first start but if you play the game past that intial playing field the gap closes faster that you expect. It's like in WoW when you first start, you'll never take on a L70, but once you get to that level the playing field is far more equal (except in EVE, decent kit does give you an edge, but won't make the same difference as having full PvP kit in WoW does).

Kjeldoran
14-02-2008, 16:34
I wonder if my char still exists :)

I stopped my account 2 years ago and gave away all my belongings to the corp I was in. My char had like 6 months of experience and I was able to use 1 race's BS with all required items on it to the best of possibilities.

But not all 4 (are there more now?) races, not by far :)

Hyperion
15-02-2008, 19:24
too fucking right

Hatzer
19-02-2008, 15:38
brilliant!

100% signed.

n0day
19-02-2008, 22:45
i want a nice fps-game w. some rpg-elements + donnybrook technology!