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View Full Version : FA.AoC Builds Something Pretty!


Avoch
13-06-2008, 21:44
http://www.furious-angels.com/picture.php?albumid=5&pictureid=203

It's about time we had some news from FA.AoC, and what better than the expansion of our guild city to support two functionally redundant buildings? What I mean is, at present Funcom haven't added in any of the NPCs or buffs that a player city has, so its only purpose is to look pretty for three tiers before unlocking the ability to build a battle keep.

We've actually had our keep up for at least a week now, but I thought it'd be better to report in once I could actually take a decent screenshot of what we've built. For those curious, I'm running on max settings with all shadows enabled, which is why the picture probably looks a lot better than what you've seen from others. I don't actually play with shadows on buildings though, as it makes playing difficult if there's lots going on.

We've actually got the resources to build all of the first tier of buildings, all of the towers and all of the gates. We are only restricted by cash flow, as you don't really get much before L55 really, and we aren't that many resources behind being able to build everything, but we'll get there eventually.

A higher resolution version can be found here: http://www.furious-angels.com/imagehosting/3214852deab5a549.png

EDIT: We've now also got our Barracks, Library and Theives' Guild built too.
EDIT2: Weapon and Armoursmith Workshops went up today.
EDIT3: Alchemist's Workshop added, only one more building to go before we can start putting walls up!
EDIT4: Architect's Workshop built, along with our first gate and two towers.

Kjeldoran
14-06-2008, 00:42
Looks ace.

giga191
14-06-2008, 00:49
Q: When will the guild buildings bonuses be activated?

The building bonuses “work” already, per se. Their major problem is that the tooltip from the feats don’t show. This has been worked on and will come in a patch very soon. In addition we felt the bonuses were a bit “stingy” and have decided to increase their effect.

Both of these changes will go out at the same time. .

Avoch
14-06-2008, 01:32
Thanks for that.

impje
14-06-2008, 01:39
Great guys i wish i was there :(

S a W
14-06-2008, 09:18
Nice job nick

Grinthel
14-06-2008, 14:56
Superb !

Kjeldoran
17-06-2008, 15:12
Yes, Gief walls to keep the smelly ones out !!! ;)

Vanayad
17-06-2008, 17:54
Do the npcs work in the keeps ? Heard somewhere that they don't :/

Gz anyway!

Avoch
17-06-2008, 23:38
There's a trader NPC, and that's it. They are supposed to be adding more in their major patch later this year.