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LEFF
27-08-2008, 22:05
Masthead Studios promise to create a REAL MMOFPS/RPG genre-mix which has substantial similarities to old Neocron in many aspects of the gameplay.


http://www.furious-angels.com/picture.php?albumid=27&pictureid=237



Genre:
MMOFPS/RPG

Developer:
Masthead Studios

Website:
www.play-earthrise.com

Gallerys:

Artworks (http://www.furious-angels.com/album.php?albumid=29)
Pre Release Screenshots (http://www.furious-angels.com/album.php?albumid=30)


Social Group:
FA Earthrise Group (http://www.furious-angels.com/group.php?groupid=8)


Setting:
Post apocalyptic Future / Science Fiction

Engine:
Self-written

Scheduled Release:
2009

PvP Settings:



General Quotes regarding PvP:
"PVP is the possibly the important part of the game"
[Taken from Onlinewelten (http://earthrise.onlinewelten.com/articles,id23,0.html), German]
"Newbies can take on Veteran Players"
[Taken from mmocrunch (http://www.mmocrunch.com/2008/04/24/exclusive-interview-with-ceo-of-masthead-studios-earthrise/)]
"Earthrise setting is edgy and competitive and if we did have highly regulated PvP it would take away from that spirit, leaving nothing but a shell that's just like every other game on the market"
"We did not want to limit our players by setting artificial boundaries on what they can do and what they cannot"
[Taken from Earthrise Forums (http://forums.play-earthrise.com/index.php?topic=282.0)]


Camera: First Person / Third Person freely selectable
Safezones: NO
Lootdrop: Yes, but players can choose to insure items. A certain amount of the sum for insured items will be lootable. Insurance-fees rise and have to be paid again after a player died. Uninsured Items will drop. (Even Npcs can 'loot' player items).
Insurances for rare items will be extremly expensive.
Open or Instanced: Open PvP, maybe Instanced as an addition for Siege combats
Guildwars-Feature: Yes, as an addition.
Player controlled territory and customizable bases: Yes
Playable Factions: 2


Background Story:

In the aftermath of a catastrophic third world war, Earth lies in ruin, and mankind is all but extinct. In a small corner of the world a new society has risen in the years following, populated mostly by the clones of those stored in a massive DNA database compiled at the end of the war. A corporate government has created a seemingly Utopian civilization, but its heavy-handed control over society, its resources, and even life itself has forced a substantial opposition. These rival factions accuse the government of crimes against humanity in its rampant willingness to abuse the cloning process to its own gain. It is at this crossroads that players will find themselves: fight as a champion of the new world order, or take up arms with Noir, the shadow government sworn to overthrow the totalitarian rule.

(Quoted from www.destructoid.com)


http://www.furious-angels.com/picture.php?albumid=27&pictureid=241



Feature List:


players will be able to build mining facilities, factories and defensive structures, as well as administrative buildings to accomodate their guilds. Control over areas will allow cheap access to raw materials needed by guilds to fuel their economic influence over the global market
(Former Masthead CEO Rayner Ape on Stratics (http://www.stratics.com/php-bin/show_content.php?content=26203))

Highly customizable characters with over 100 different skills, abilities, and tactics.No artificial "class" restrictions.
(www.play-earthrise.com)

E.V.E-like character progression that keeps you advancing in your career even when you’re not logged in.
(www.play-earthrise.com)

market-based + player-driven economy with in-game supply and demand based on player activities. - It will not be possible to buy ingame items with 'real' money
(www.play-earthrise.com)

Deep crafting mechanics, using blueprints and raw ressources (similar to Neocron)
(www.play-earthrise.com)

Players can smuggle sensitive items from a hostile faction to get hold of enemy weapons + blueprints
(http://www.cultgamer.net/mmo/smuggling-in-earthrise/)



Slide-Show with various ingame-Screenshots, Artworks, Sound:

_d8871LSlIk

hinch
28-08-2008, 00:07
I've been following earthrise ALOT recently and whilst its not true FPS combat from what we understand its more like TR, and its also not full unconsenting pvp ie: neocron it still sounds like the best of the current MMO's in development

LEFF
28-08-2008, 08:24
House of Commons chat with the developers of Earthrise:

Q: How does Earthrise intend to appeal to the hardcore PvP demographic?

A: Full loot as a frequent possibility. No hardcoded no-PvP zones. Laws that can be abided or broken, with consequences for the latter. Low power creep curve that values player skill and tactics, not accumulated loot and statistics.

_


Q: What is your ideal day in the life of a PvPer in Earthrise?

A: You killed a clueless Clarlie Brown Cristmas Tree player who dropped a boatload of cool items. He ressurects at a nearby revival station and runs to you, crying for his powerful gun to be returned to him, for whatever services and payments he promises you.
Meanwhile you dismantle the gun, refine it's components down to processed materials and return to him a block of shiny new metal. Some things have price, the look on his face you couldn't see - priceless.

_

Q: How will combat work in Earthrise? You’ve mentioned that there will be dynamic targeting and advanced AI systems; so will it be closer to an FPS in the terms of how you target your enemies? Once you have them targeted, do you need to keep them in your sights?

A: Combat in Earthrise will be as close to FPS/TPS as possible, though we are still working on the fine details of the implementation. The game will require a certain level of player skill in movement and targeting that is becoming increasingly popular trend in current wave of MMOs. Still, not every action will have the same requirements. Some actions will require proper targeting of the opponent, while others will require only having it in sight and then there will be actions that can be executed even if the player doesn’t have its target in sight but within range.



2 interesting links:

A deeper look into the lore of Earthrise I just found here:
http://rpgvault.ign.com/articles/896/896635p1.html

Latest Infos from GC in Leizig:
http://www.tentonhammer.com/node/42925

Hyperion
28-08-2008, 11:26
sounds interesting. Still doesnt sound like a true Planetside replacement though.
Need more games that just say, ha bugger equipment costs its a war, grab your gear and go...

Im a bit worried about the TR style of gameplay, I am not a fan of that at all, it just doesnt feel right, compared to a real fps. On the flip side, that style didnt detract from the gameplay in Mass Effect.

Fortune
28-08-2008, 12:27
This does sound interesting, but as it's been said before, sounds a lot like Tabula Rasa. I guess that's not the end of the world. I also sense quests? I could be wrong as I could not be bothered reading every piece about the game. :p

Kjeldoran
28-08-2008, 15:00
Sounds very promesing indeed.

Thanks for the info, LEFF ...

Yasu
29-08-2008, 17:36
game looks good but is it realy an eve like skilling system? thats not good for me .... Thats the most boring way how to skill skills in a game: not to play the game.

Avoch
29-08-2008, 18:29
game looks good but is it realy an eve like skilling system? thats not good for me .... Thats the most boring way how to skill skills in a game: not to play the game.

Well that shouldn't matter in a game where your aim comes into play, especially when it's effectively the same thing with time equal to character progression except it's achieved through another means.

Fortune
29-08-2008, 18:33
It's one of those system were if you've played since beta you'll rule and if you've just started the game after a long period of time you can't do shit.

hinch
29-08-2008, 19:42
no fortune not at all

you dont "level" as such when offline but you can generate income and skill trade skills has no effect on combat skills as far as we know

LEFF
29-08-2008, 23:36
well they explicitely stated several times how a noobs have a fair chance against veterans, similar to games like planetside. The thing is that veterans usually know all the dirty tricks which makes it easy for them to still "own"

Avoch
30-08-2008, 04:04
Yeah, the difference should always be between knowing how to handle a situation (either through experience or just free thought) rather than having played so long that a situation can be combatted with the skills/levels/whatever you've gained from playing so long.

EVE is a perfect example of this, the trainable skills will only help you so much especially as the margin of difference between each level is so low.

Micky
31-08-2008, 00:42
Sound ok but If its not true fps I'll most likely give it a miss, neocron is not true fps but they did very well to convince the player it was a true fps, if they do it that way i'll be happy with it. Target based shit is really starting to annoy me, there is simple no skill involved in that sort of play style, no skill = no enjoyment imo.

Micky
31-08-2008, 00:45
It's one of those system were if you've played since beta you'll rule and if you've just started the game after a long period of time you can't do shit.

Wrong man so wrong, noobs starting EvE that actaully stick it for 3 months will find they progress just as fast as any other game and they can take on vets no problem, its call specialising.

LEFF
31-08-2008, 19:46
Added 2 new galleries:

http://www.furious-angels.com/album.php?albumid=29
http://www.furious-angels.com/album.php?albumid=30

join the Earthrise social group here:

http://www.furious-angels.com/group.php?groupid=8

cRazy
01-09-2008, 06:08
What the fuck is this database thing?

LEFF
01-09-2008, 08:19
we try to create an mmofps database of all recent and upcoming titles, including reviews, ratings and as much information as possible.

Extirpator
09-03-2009, 23:56
http://www.play-earthrise.com/newsletter/009/index.html

Extirpator
07-04-2009, 04:41
BTW company behind Earthrise was hired to create Fallout Online

and it will use it's engine


more here: http://fallout.wikia.com/wiki/Project_V13_FAQ

Micky
20-07-2009, 22:57
70vFOUUIjog

Humm is that the same type of targeting system as TR?

It don't look to bad, almost the same as neocron right?

hinch
20-07-2009, 23:01
same as TR its called soft locking you have the margin of error between the boxes and special skills to trigger for attacks as your equipped weapon is your only one you can use (not like the nc style hotbar) there's no positional aiming either so like in NC you could shoot the legs to slow someone down or head for more damage in this soft lock environment the entire body is classed the same.

Micky
20-07-2009, 23:06
Well that's shit, I won't play something like that no matter how pretty it looks.

Oh well another one copying the same shite that's already out there.

Micky
20-07-2009, 23:15
0tF7v3MNZ9w

How come we don't have a fallen earth thread in this section, this looks way more promising than any of the other shite, at least this ones real FPS with guns.

Vanayad
20-07-2009, 23:24
I made a thread at one point. it kinda sucks ass... I know that it's still in beta, but the grind is horrible and that's all you can do. Oh amazing quest of kill 10 x or 9 y ...

The only thing marginally interesting is that it has guns / fpv/cars..but that's it. If my account is still active I could ... uhm...gather some more info ? :P

Micky
20-07-2009, 23:30
I saw they recently had a stress test and beta keys could be gotten for free from fileplanet but they are all out of keys now. Anyway the games still in beta so obviously there's not much to do and grinding comes with all online games :p

Vanayad
21-07-2009, 06:43
well... at one point I asked you lot who wanted some beta keys (valentines) as there was a contest ... I think 2 people responded to the thread. I'll test it these days after I'm coming back from the prodigy concert :P