LEFF
27-08-2008, 22:05
Masthead Studios promise to create a REAL MMOFPS/RPG genre-mix which has substantial similarities to old Neocron in many aspects of the gameplay.
http://www.furious-angels.com/picture.php?albumid=27&pictureid=237
Genre:
MMOFPS/RPG
Developer:
Masthead Studios
Website:
www.play-earthrise.com
Gallerys:
Artworks (http://www.furious-angels.com/album.php?albumid=29)
Pre Release Screenshots (http://www.furious-angels.com/album.php?albumid=30)
Social Group:
FA Earthrise Group (http://www.furious-angels.com/group.php?groupid=8)
Setting:
Post apocalyptic Future / Science Fiction
Engine:
Self-written
Scheduled Release:
2009
PvP Settings:
General Quotes regarding PvP:
"PVP is the possibly the important part of the game"
[Taken from Onlinewelten (http://earthrise.onlinewelten.com/articles,id23,0.html), German]
"Newbies can take on Veteran Players"
[Taken from mmocrunch (http://www.mmocrunch.com/2008/04/24/exclusive-interview-with-ceo-of-masthead-studios-earthrise/)]
"Earthrise setting is edgy and competitive and if we did have highly regulated PvP it would take away from that spirit, leaving nothing but a shell that's just like every other game on the market"
"We did not want to limit our players by setting artificial boundaries on what they can do and what they cannot"
[Taken from Earthrise Forums (http://forums.play-earthrise.com/index.php?topic=282.0)]
Camera: First Person / Third Person freely selectable
Safezones: NO
Lootdrop: Yes, but players can choose to insure items. A certain amount of the sum for insured items will be lootable. Insurance-fees rise and have to be paid again after a player died. Uninsured Items will drop. (Even Npcs can 'loot' player items).
Insurances for rare items will be extremly expensive.
Open or Instanced: Open PvP, maybe Instanced as an addition for Siege combats
Guildwars-Feature: Yes, as an addition.
Player controlled territory and customizable bases: Yes
Playable Factions: 2
Background Story:
In the aftermath of a catastrophic third world war, Earth lies in ruin, and mankind is all but extinct. In a small corner of the world a new society has risen in the years following, populated mostly by the clones of those stored in a massive DNA database compiled at the end of the war. A corporate government has created a seemingly Utopian civilization, but its heavy-handed control over society, its resources, and even life itself has forced a substantial opposition. These rival factions accuse the government of crimes against humanity in its rampant willingness to abuse the cloning process to its own gain. It is at this crossroads that players will find themselves: fight as a champion of the new world order, or take up arms with Noir, the shadow government sworn to overthrow the totalitarian rule.
(Quoted from www.destructoid.com)
http://www.furious-angels.com/picture.php?albumid=27&pictureid=241
Feature List:
players will be able to build mining facilities, factories and defensive structures, as well as administrative buildings to accomodate their guilds. Control over areas will allow cheap access to raw materials needed by guilds to fuel their economic influence over the global market
(Former Masthead CEO Rayner Ape on Stratics (http://www.stratics.com/php-bin/show_content.php?content=26203))
Highly customizable characters with over 100 different skills, abilities, and tactics.No artificial "class" restrictions.
(www.play-earthrise.com)
E.V.E-like character progression that keeps you advancing in your career even when you’re not logged in.
(www.play-earthrise.com)
market-based + player-driven economy with in-game supply and demand based on player activities. - It will not be possible to buy ingame items with 'real' money
(www.play-earthrise.com)
Deep crafting mechanics, using blueprints and raw ressources (similar to Neocron)
(www.play-earthrise.com)
Players can smuggle sensitive items from a hostile faction to get hold of enemy weapons + blueprints
(http://www.cultgamer.net/mmo/smuggling-in-earthrise/)
Slide-Show with various ingame-Screenshots, Artworks, Sound:
_d8871LSlIk
http://www.furious-angels.com/picture.php?albumid=27&pictureid=237
Genre:
MMOFPS/RPG
Developer:
Masthead Studios
Website:
www.play-earthrise.com
Gallerys:
Artworks (http://www.furious-angels.com/album.php?albumid=29)
Pre Release Screenshots (http://www.furious-angels.com/album.php?albumid=30)
Social Group:
FA Earthrise Group (http://www.furious-angels.com/group.php?groupid=8)
Setting:
Post apocalyptic Future / Science Fiction
Engine:
Self-written
Scheduled Release:
2009
PvP Settings:
General Quotes regarding PvP:
"PVP is the possibly the important part of the game"
[Taken from Onlinewelten (http://earthrise.onlinewelten.com/articles,id23,0.html), German]
"Newbies can take on Veteran Players"
[Taken from mmocrunch (http://www.mmocrunch.com/2008/04/24/exclusive-interview-with-ceo-of-masthead-studios-earthrise/)]
"Earthrise setting is edgy and competitive and if we did have highly regulated PvP it would take away from that spirit, leaving nothing but a shell that's just like every other game on the market"
"We did not want to limit our players by setting artificial boundaries on what they can do and what they cannot"
[Taken from Earthrise Forums (http://forums.play-earthrise.com/index.php?topic=282.0)]
Camera: First Person / Third Person freely selectable
Safezones: NO
Lootdrop: Yes, but players can choose to insure items. A certain amount of the sum for insured items will be lootable. Insurance-fees rise and have to be paid again after a player died. Uninsured Items will drop. (Even Npcs can 'loot' player items).
Insurances for rare items will be extremly expensive.
Open or Instanced: Open PvP, maybe Instanced as an addition for Siege combats
Guildwars-Feature: Yes, as an addition.
Player controlled territory and customizable bases: Yes
Playable Factions: 2
Background Story:
In the aftermath of a catastrophic third world war, Earth lies in ruin, and mankind is all but extinct. In a small corner of the world a new society has risen in the years following, populated mostly by the clones of those stored in a massive DNA database compiled at the end of the war. A corporate government has created a seemingly Utopian civilization, but its heavy-handed control over society, its resources, and even life itself has forced a substantial opposition. These rival factions accuse the government of crimes against humanity in its rampant willingness to abuse the cloning process to its own gain. It is at this crossroads that players will find themselves: fight as a champion of the new world order, or take up arms with Noir, the shadow government sworn to overthrow the totalitarian rule.
(Quoted from www.destructoid.com)
http://www.furious-angels.com/picture.php?albumid=27&pictureid=241
Feature List:
players will be able to build mining facilities, factories and defensive structures, as well as administrative buildings to accomodate their guilds. Control over areas will allow cheap access to raw materials needed by guilds to fuel their economic influence over the global market
(Former Masthead CEO Rayner Ape on Stratics (http://www.stratics.com/php-bin/show_content.php?content=26203))
Highly customizable characters with over 100 different skills, abilities, and tactics.No artificial "class" restrictions.
(www.play-earthrise.com)
E.V.E-like character progression that keeps you advancing in your career even when you’re not logged in.
(www.play-earthrise.com)
market-based + player-driven economy with in-game supply and demand based on player activities. - It will not be possible to buy ingame items with 'real' money
(www.play-earthrise.com)
Deep crafting mechanics, using blueprints and raw ressources (similar to Neocron)
(www.play-earthrise.com)
Players can smuggle sensitive items from a hostile faction to get hold of enemy weapons + blueprints
(http://www.cultgamer.net/mmo/smuggling-in-earthrise/)
Slide-Show with various ingame-Screenshots, Artworks, Sound:
_d8871LSlIk