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hinch
14-06-2004, 12:04
Im wanting to setup a little outing to the geno labs for this wednesday evening.

Any NC players who play on the chimaera server wanting to join in for a little fun

http://www.furious-angels.com/viewtopic.php?t=763

Only rules are you must be a master of one elite combat class or very close to master also have good armour of your own i cant supply for everyone

loot i would like to be put in the pot and divided up evenly if possiable if not then we can simply sell it all off and split the profits evenly. (im after bones and cubes for weapons so i'll prolly end up buying most of it anyway)

hinch
14-06-2004, 12:29
On Yavin 4, rumors persist about a hidden research lab used by the Geonosians to create mutant creatures for theor execution arenas. The Imperials, the Rebels, and criminal syndicates want to steal the Lab's technology. Join the search for the hidden bunker.

Location on Yavin IV: -6450,-360
Closest City to arrive in is the Labor Outpost.

1) The Main entrance of the Geonosian Bio Lab is a small cave into the adjoining hillside. Ebotia Dived (a scientist) is standing in the main cave entrance and tells you the first key code you will need to open the first security door of the dungeon (Label 3 is the first security door).
The Code is 32281 and apparently does not change.

The Geonosians drop many different loots of varying qualities. Sword Cores for melee weapons, 2 Different types of Core Schematics for Weapon smiths, several different relics, Geonosian Sonic Pistols of varying quality (highest Max damage I saw was 203, stun damage 3.5 speed), Geonosian Solidifying agent (weapon enhancement), and most importantly Geonosian Power Cubes (which are required components for the Geonosian Tenlos DXR-6 rifle) The cubes come in several different colors, white, yellow, and green. White being the most common and yellow being the rarest.

It is easy to get caught up in the entry way as the respawn is fast and furious and seemingly increases as more players are present.

2) Rounding the corner past the entry room is a floating green gas cloud that can poison players as they pass through it. The poison is a medium strength Health Poison doing about 80-100 damage per Tick. Near by is a valve that can be used to turn off the fumes, or if you got the re-breather on a previous visit, equipping it allows you to pass through unmolested.

3) This is the location of the first security door. A small Data pad terminal is located here. When you select the use option a key pad window pops up. Each member of your group must enter the code to be allowed to pass the door. Apparently the code never changes, as long as you remain in the cave you only have to unlock each door one time, the unlocked doors get locked again once you leave the cave.

The code for this door is 32281.

4) This is the room just past the security door, firstly there are 3 lockers in this room, inside them are the re-breather(this is a no-drop item when equipped allows you to pass the static gas fume areas unmolested) or other various relics. Respawn time on the re-breather is 15 minutes.

There is also another Geonosian in this room, conversing with it gets you the next security door key code (door is at label 5). The Code is 12872

5) This is the second security door, after using the data pad; enter the code 12872 to unlock the door.

6) This is another locked security door, the code is 51892, the Geonosian at the area labeled 8 provides you this code.

7) Here a Geonosian Scientist is along with between 1-15 Geonosian technical assistants( Reports on number of assitants have varied, I believe the number of MOBs in the dungeon actually scales in number with the number of Players present in the area). You may be forced to kill the assistants(Sometimes they agro others they do not.), however the scientist tells you to retrieve something from his assistant lost somewhere deeper in the complex (See area labeled 10). You need to get to his lost assistant and get an item he needs and return it to him. He will then give you a security key card to unlock the security door at label 11.

Another Locker is also in this room but it was empty of both occasions I was here.

8) Another Geonosian is located here as well as 3-4 Enhanced Klikniks, after conversing with him he will give you the code for the security door at label 6, 51892 is the code.

More importantly this Geonosian will give you the TENLOS DXR-6b Disruptor rifle schematic. The Schematic has about 5 charges so a master weapon smith can make 5 rifles. Each rifle requires 2 Geonosian power cubes which are looted throughout the dungeon.

The Stats on the DXR-6b Disruptor rifle are:
Medium AP, 5.1 speed, 154-320 damage, Acid damage type,40% wound, +65 accuracy at 54 meters, 35/40/65 HAM cost.

9) Cavern Spiders also roam in this area, (the occasionally drop Spider Fangs a ranged weapon enhancement used in the creation of the advanced feeder mechanism. The ones I looted were a serial numbered set of 9 +37 damage, -.4 speed) Also there is the Boss spider mob the Fire Spider, This spider occasionally drops a spider venom loot which can be used by combat medics to enhance their poisons by +250 damage per tick or more by some reports. There is also a Trash Heap here (locker). There is a switch near it to turn off the electricity that is flowing into it. You can open it without turning it off, but you'll take damage.

Another Geonosian NPC is here as well, I believe he provided the code to the door labeled 6 as well. The Code is 51892.

10) Located here is the lost assistant the Geonosian Scientist from the area labeled 7 asked you to find. Approximately 4-15 crazed Geonosians are in the area (depending on your luck!) that you will have to kill quickly. They respawn especially fast, and re-spawning cavern spiders and alert droidekas will attack you from behind.

Every party member must talk with the Assistant to get the item the scientist needs.

After everyone in the party has spoken with the assistant, return to the scientist at the area labeled 7 and he will give each party member that talks with him and gives him the item a key card for the security door at label 11.

11) This Security Door can only be bypassed using the key card gotten from the Geonosian at are 7. The next room has approximately 15 mercenaries in it, and they respawn very quickly. You need to push through fast and immediately head down the hall to the area labeled 13, fighting your way past Enhanced Kwi and Kliknik who also respawn fast. If you remain in one area too long you will be caught between the spawns and all but the most powerful groups will be crushed between the attacks coming from all sides.

Reports have come in for some people only 3 mercenaries were present and the respawn was slower. A locker is present in this room as well. (I am uncertain why on some servers at certain times the spawn in the dungeon is so many and so quickly while for others it is a low and slow spawn.)

12) In this room is another Geonosian Scientist, conversing with him will get you the code for the security door at the area labeled 14. The Code I believe was 86332.

13) In this room is another Geonosian Scientist, conversing with him will get you the code for the security door at the area labeled 18. The Code I believe was 52577.

14) This security door is sealed however the code that opens it is 86332, gotten from the Geonosian at labeled area 12.

15) On the upstairs over watch balcony is a Geonosian scientist who supposedly gives you something, however I received nothing. Also he gives you the code 78660 which opens the security door at the area labeled 16, the last security door which leads to the fearsome Acklay. Another Locker is located next to this NPC.

16) This security door is locked, the code to open it is 78660, beyond is the final room which has several Enhanced Kwi, Enhanced Kliknik, and the Acklay.

17) This is the end game cavern of the Acklay, The Acklay is the multi legged creature you see fighting Obi-wan in Episode 2 in the arena. It has medium armor and resists to all types of damage as well as 120,000 HAM. If you play your cards right you can agro the Acklay who will then attack the surrounding Kiwi and Kliknik, giving you some free shots.

The Acklay drops a variety of random loots, to include


An Interwoven R.I.S armor segment schematic which allows a master armor smith to make an enhanced R.I.S armor segment.


Acklay Bones, which can be used in the creation of various melee weapons considerably increasing their damage and how fast you can attack.


And a Poison that can be used by combat medics to make extremely powerful poisons.

The Acklay is on a 2 hour respawn timer.

18) This security door is sealed however the code that opens it is 52577, gotten from the Geonosian at labeled area 13.

All in all this is a very challenging dungeon with some quality item drops. Supposedly the Sonic pistol schematic can be found in here as well but I have yet to stumble upon it. Please leave posts detailing things I might have missed or any errors in this guide below.

hinch
14-06-2004, 12:29
http://swg.allakhazam.com/maps/cities/Geonosian_lab_map.jpg

Barak
14-06-2004, 12:36
sounds fun - ya been down the deathwatch bunker yet? not been there yet myself.

hinch
14-06-2004, 12:37
not yet waiting till i have a GOOD team of combat ready people :)

and ive repaired my armour its on 9000/22k atm too high to repair yet but too low to goto dwb

Viruz
14-06-2004, 13:06
the geo labs suck, theres always a clan camping the crazed geonosian spawn, so its a pain in the ass. i did pretty well on my own with a master swordsman, i tried to get to the acklay, but i had to run :(

5 of those enhanced klicknicks were too much for me :x

hinch
14-06-2004, 13:12
the camping is part of the reason i wanna take a small/middle sized team so we can kill mobs quicker and hense get loot rights.

im after the stuff to make weapons which obviously the people who come with me or supply me with stuff will have first say on.

i have all the stuff i need so its just a case of useing the special loot to make better stuff for you guys

BeaNo
14-06-2004, 13:51
Campers ruin the place but u can still have a good laugh, i died at WP 16 :oops: Acklay hadnt spawned and i got raped by them enhanced klicknick things.

Death watch bunker is fun, Super Battle Droids 250k HAM stupid resists, if u go, make sure u got a BH or Pikeman with u, most mobs had little or no Electricity resist.

I would love to come along coz i want to see the damn Acklay.

Btw any1 completed Corvette? Tried it when it 1st came out died in 5 mins :roll:

hinch
14-06-2004, 14:30
lol i went in by accident last night

clicked wrong npc whilst half asleep at emp's retreat on naboo

thought it was a simple collect and return mission oh dear :)

i know someone who has a blacksun helmet from dwb he's willing to trade it for a krayt cdef pistol :) just gotta get me some damn tissues.


but ill count you in for geno lab's so far its me and you :) i finally got the ap i needed to master tka so im ready

btw start colleting locked containers for me i need 15 more so i can start smuggler slicing jobbie :)

BeaNo
14-06-2004, 17:24
I got a few on my vendor, bargain price of 3k each :whistle:

Go Pick em up yaself, all XP for me.

:mrgreen:

hinch
14-06-2004, 18:13
coords to your vendor ? mail them me ingame

Akasha
14-06-2004, 23:16
my team waited over 2 1/2 hours for acklay, and he spawned just as our buffs had dropped grrr, but we killed him and got 9 acklay bones woop!

hinch
15-06-2004, 00:40
he's not my main reason for goign its more the schema's and the cubes etc :)

Viruz
15-06-2004, 17:23
when are u going? i can log my char and go with u, since i still need yellow power cubes and that other thing they drop to make sword cores. gotta get a nice and ubar scythe made GROUPSEX

hinch
15-06-2004, 22:57
lol i started my weaponsmith tonight long grind ahead of me but fun im also now officially broke having cleared out all of hinch's cash to get resources for nub :)

anyway i wanna go tomorrow night abut 8pm UK time so meet and buff up in corolag or on yavin at nearest starport for 8

Akasha
16-06-2004, 08:41
And he sold his soul to me, for only 200k woop! :wink:

hinch
16-06-2004, 09:04
LOVE YOU :)


anyway

8pm Tonight, meet Labour Outpost on Yavin IV. Come fully buffed and ready for combat. :)

and if someone can find some canape for me it'd be appreciated a single 18 use stack will be enough its just i get the feeling im going to be having mind problems all night :)

hinch
16-06-2004, 19:50
hokay buffing and heading to labour outpost now :)

Akasha
17-06-2004, 12:11
blimey took u 2 hours to get buffed up! and where was everyone else?!

Barak
17-06-2004, 12:26
blimey took u 2 hours to get buffed up! and where was everyone else?!

my char was too nibbin too go and i spent most the night looking after lexxy and stealin all of Abans gear

GROUPSEX

BeaNo
17-06-2004, 13:54
blimey took u 2 hours to get buffed up! and where was everyone else?!

my char was too nibbin too go and i spent most the night looking after lexxy and stealin all of Abans gear

GROUPSEX

hahahaha

:mrgreen:

BeaNo
17-06-2004, 13:54
blimey took u 2 hours to get buffed up! and where was everyone else?!

my char was too nibbin too go and i spent most the night looking after lexxy and stealin all of Abans gear

GROUPSEX

hahahaha

:mrgreen:

:shock: Double Post > u

Akasha
17-06-2004, 17:28
blimey took u 2 hours to get buffed up! and where was everyone else?!
i spent most the night looking after lexxy

Bah i wanna babysit lexxy :wink:

Barak
17-06-2004, 19:38
blimey took u 2 hours to get buffed up! and where was everyone else?!
i spent most the night looking after lexxy

Bah i wanna babysit lexxy :wink:

wadda i get in trade for him? :p

Akasha
17-06-2004, 19:50
Erm i hold here Hinch's soul, fair trade?!

Barak
17-06-2004, 20:05
Erm i hold here Hinch's soul, fair trade?!

what?


hinch don't have a soul

He's scammed joo!

GROUPSEX

Akasha
18-06-2004, 08:52
oh sure he does'nt now, as i have it hahahha :twisted:

hinch
18-06-2004, 09:07
you also have someting else :) and i want them !!!

Akasha
18-06-2004, 09:33
**cough** **splutter** **choke**

ahh the locked containers?..... riiiiiight

hinch
18-06-2004, 09:44
only locked until i slice them open to get at the contents :)

Akasha
18-06-2004, 10:04
Hrmmm, wonder what kind of loot u gunna get!?! :wink:

hinch
18-06-2004, 10:15
should be good :)

Akasha
18-06-2004, 10:23
but do u have the right tools to be able to slice them open? only top quality tools will do u no. :wink:

hinch
18-06-2004, 10:25
OQ 998
LTH 8.5"
PE 999
FLA 850 (depends on how it was located)
with 34000/34000 dura
and a +5 CUM Bonus.

Akasha
18-06-2004, 10:29
**cough** **splutter** **choke**

wow nice tools.... ahem

any chance of me watchin this fine art of u opening the locked container with that impressive tool?

hinch
18-06-2004, 10:37
depends if your a good girl and get a shuttle over to my city

i dont travel too well so dont leave it very often.

its ok though i can give you access to one of my houses and you can stay there whilst visiting.

on the other hand im also a master of 1 handed and 2 handed styles.

1 handed has the clasp snap guaranteed to open any lock or clasp within 1 second.

2 handed has the squeeze and scream move. this has been known to knock out opponents occationally depending on their armour and buffs.

Akasha
18-06-2004, 10:46
its ok i got picked up off the floor and now able to breathe again!

right do i come buffed and in full armour? i cant work out if im excited or worried!

erm how cum Hinch ( in swg is female) has such a good tool? and has both them techniques? strange very strange! and i have been to ur city! u spent most of the time on ur knees if i remember rightly!

hinch
18-06-2004, 10:58
hinch is female cos i like female chars more fun than males to get your own way.

she also swings both ways.


buffed with at least minimal clothing on should be sufficient :) just dont bring anything you dont wanna get damaged. i wouldnt wanna break anything

Akasha
19-06-2004, 14:36
cant wait GROUPSEX